Posted by acid_rain on January 8, 2012 – 5:09 pm
As a tester for many indie and mainstream games, I often get a chance to speak with employees or ex employees who keep in touch with their current and previous game companies. Five minutes ago I was given a confirmation from a very reliable source whose identity must remain private. I know what you’re thinking already, I’m just a random blogger who has no idea of what Blizzard is doing and my sources are whack. However, As John Pinette would say — “Nay-nay!” This source is a highly respected one, and as a hardcore Diablo fan, that source gives me the benefit of knowing about certain things flowing around Blizzard.
Well, I can’t just tell you that the game has been delayed without giving some valid reason, right? Apparently, Blizzard are having some problems determining how the newly implemented Battle.net Tag feature will function in conjunction with the Battle.net system in general. There are other underlying issues that are causing the release date to be pushed back until what was said to be “late July”.
Why should anyone believe this at all? Honestly, I can’t blame anyone for assuming this entire post is completely falsified. It’s been done before and will probably be done again up until Diablo III’s official release announcement. I highly urge all the Diablo fans around the world to remember one thing that will give this information some solid weight, and it’s that Blizzard will not release a product until it is finished. I don’t mean, “Hey, it’s a small bug! We can fix it later, right?” No. I mean completely done. Diablo III’s Game Director would not have described it any better himself.
While all the information you’re reading is accurate, please don’t make the mistake of taking this information and sharing it with the rest of the world all the way up until July. If you’ve ever known or spoke with a video-game developer, they would tell you that one day a game can be set to be released in a month, then the next day it could change to six months, and vice-versa. This is just how the industry works.
All we can hope for at this point, is that Blizzard will work things out quickly, but not so quick to devastate Diablo III’s reputation on release. Either way, I’ll see you Sanctuary!
Posted by acid_rain on January 8, 2012 – 3:40 pm
On January 7th, rumors and photos of Diablo fans from around the US emerged quickly all over the internet, including a blog entry released from Joystiq. Threads and posts all over the Diablo forums began showing up with this picture:

This photo was later to be confirmed real by a Best Buy employee stating that the store did indeed have an apparent midnight release for Diablo III. This is great news, except… what does Blizzard have to say about their own game announcement? The answer was absolutely nothing — until now. Just moments ago, Bashiok announced via Twitter that “Diablo III does not have a release date. Any store or person claiming otherwise is guessing.”

It is still unclear when Diablo III will be released, although Soon™ is always a good estimate for Blizzard games. No official response from Jay Wilson on the Diablo III launch has emerged either, leaving Diablo fans in the dark. This isn’t the first time we’ve seen a company like Best Buy doing something like this in order to get pre-orders. Gamestop did the same thing over a year ago, and thousands attempted to pre-order the game. That promotion has since been taken down by Gamestop, but Best Buy doesn’t seem to be the only one announcing the February release. Target has also jumped aboard this idea of a February release.
As for all the hardcore fans of the Diablo series, we all knew better than to believe such shenanigans but the light of a possible Diablo III release was just what many of us wanted to hear. After all the rumors of Diablo III’s delays being blamed on the delayed release into Korea, we needed something. The wait continues…
Posted by acid_rain on June 12, 2011 – 10:08 pm
Will be the Bhutan Monastery. We start working on it today!

Posted by acid_rain on June 11, 2011 – 11:14 pm
The Minecraft server has moved hosts over to n00bfest’s main server box! This is great, because this means that once I’m gone, the server will remain up so everyone can play on it. This also means I can focus more processing power to the Natural Selection 2 dedicated server.
Head over to the Minecraft project page to get the new address or simply use: minecraft.n00bfest.com as the new host. It is no longer minecraft.electricimpulse.net. This also means there’ll be much less lag on the server. Hope you guys enjoy it. We’re also working on getting iConomy running full speed, and updating the bukkit build. I’ve been keeping a close eye on the plugin versions to update them, but there’s no updates so far. I’ll update them as soon as I see a new version come out. Once we get bukkit updated, new plugin versions updated, and iConomy working, we’ll start looking into new plugins or mods that seem feasible to the server. I’ll have another update soon.
Posted by acid_rain on June 4, 2011 – 6:27 pm
Sometime this coming week, I’ll be resetting the entire map on the Minecraft server. I know many of you will be sad that your creations won’t be there, but I’ve got some good news. I’m actually saving the old map, and I’ll send it to any of you who want it. You will be able to continue work in single player if you choose to. However, I’m giving us a brand new start on the multiplayer server. The reason behind this is that with the 1.6 patch, working biomes were introduced, and unfortunately, after the fact that we’ve built our entire cities and structures and what-have-you all around have turned to snow and ice areas. This is really a pain in the ass, but it gives us a chance to start fresh with a much cooler map with more features! I’d like everyone to at least acknowledge somehow that they’ve read this so I can be sure everyone is aware that I can send them the old map so they can view what we’ve done at any time! I plan on doing this for any map reset. If you’re eager to have the reset as I am, then note that the faster I get acknowledgement from you guys, the faster I’ll reset the server. I want to make sure everyone who plays on the server knows before it happens, that’s really the only fair thing to do.
Posted by acid_rain on May 31, 2011 – 11:36 pm
Tonight I updated the Minecraft server to 1.6.6. It’s using the newest version of the minecraft_server.jar, bukkit mod, and essentials dev build plugin. The rest of the plugins seem to be working fine, however, you may still experience bugs along the way. In an effort to make sure the server is playable, I’m asking you all report bugs by responding to this post. If something doesn’t work right, is completely broken or a feature doesn’t work correctly, please report it. As new versions of the current plugins are developed, I’ll be adding them instantly on day of their availability. The server is up and running, and does appear to be pretty stable as I’ve tested some basic commands out. It’s now safe to update your Minecraft clients to 1.6.6. In the event that a server instability issue comes up, and the need to downgrade is necessary, I’ll inform you all before-hand. In previous posts I’ve provided tools to help you downgrade Minecraft to 1.5 so you aren’t lost. As always, I’ll always respond to emails or posts here. Have fun, and let’s hope she stays stable!
Things I already know:
Instabreak is currently broken.
MagicCarpet “jump” is hitchy.
Posted by acid_rain on May 27, 2011 – 8:38 pm
Yes, many of you did it. You know who you are! If you updated your Minecraft to 1.6.x then you probably aren’t too happy to notice some of your multiplayer features aren’t working or that your server administrator hasn’t updated. While this download I’m about to give you doesn’t fix or revert your server back to 1.5, it will revert your client back to 1.5_01 to work with any Minecraft 1.5_01 server. Here’s how to fix your Minecarftz’:
(Note: You’ll need WinRAR to extract this file. You can get it here: www.rarlabs.com)
Step 1:
Download the Minecraft-1.5_01 RAR file
Step 2:
Extract the folder to your desktop.
Step 3:
Navigate to your “appdata” folder. You can find this folder by hitting Start, Run, and typing %appdata% into the search box. This should open the appdata folder. Inside that folder look for another folder called .minecraft. Open this folder up.
Step 4:
Cut and paste the bin folder on your desktop inside of the .minecraft folder. Be sure to overwrite the old file when prompted, and that you don’t place the new bin folder inside the old bin folder, otherwise your client will not revert. In that case, you’ll have two bin folders inside your .minecraft folder, and it’ll just be taking up space on your drive.
Step 5:
Profit. Go play and enjoy a working, fully-featured Minecraft again!
Posted by acid_rain on May 25, 2011 – 11:41 am
Changes: 5/25/11
I just upgraded the machine from 6GB to 12GB RAM. You should be seeing a great performance increase, and less down-time due to the fact that I can run the server without any interference with other work! Today should be the release date for Minecraft 1.6, but it looks like it may be Thursday now according to Notch’s tweet:
notch Markus Persson
“1.6 is aimed at Wednesday. Which means we’ll probably release it late Thursday.
”
EDIT: No later than five minutes after writing this post, an update came through Twitter from notch:
notch Markus Persson
1.6 releases early tomorrow morning! I got some help testing it via irc. Thanks!
So, indeed, early morning will be the release for 1.6. If you’re a Minecraft host, keep an eye on those plugin updates!
As for my server, once the patch is live, you’ll need to give me some time to adjust the plugins that work from the ones that don’t. There may or may not be new releases that work with 1.6, but this is a huge patch, and I’m expecting the server to be down for quite some time… maybe even a full day due to all the plugin adjustments, updates, removals, etc. I will test the server in its current state after the patch, but there’s a good possibility that I’ll have to wait to start the server up at all until the new bukkit mod is released. I’ll keep you all informed.
Posted by acid_rain on May 23, 2011 – 8:20 pm
Filed under Games, Minecraft
Tagged as Minecraft
There is a possibility that the n00bfest.com Minecraft Server will be down or won’t be fully functional until the plugins get updated. Keep an eye out in the Minecraft projects page for updates as I will be updating all plugins as new versions become available. Please be patient, as we have to rely on the plugin developers to release the updates. This is out of my hands. I will, however, keep everyone posted. Now for the changes!
Taken from: http://zzarrowhq.com/2011/05/23/minecraft-1-6-patch-notes/
All credit should go to ZzArrow.
With Minecraft patch 1.6 releasing this week and looking to be very big in terms of bug fixes, Notch decided to release the changelist early as well. We already know about the new map system and Nether in SMP, but check out the full list below for all of the fixes and tweaks as well.
- Added Nether support to multiplayer
- Added craftable maps
- Added hatches
- Added tall grass in some biomes
- Mushrooms now spreads (very) slowly
- Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.
- It’s no longer possible to build solid blocks on the top layer of the maps (sorry!)
- Players stuck in walls will slide towards the nearest gap if there is one
- Made booster tracks speedier
- Severely nerfed fire so it spread slower, and doesn’t spread infinitely
- Seeds are now found in tall grass, using a hoe on the ground no longer works
- Blocks destroyed by other players in multiplayer now shows the breaking block particle effect
- Activated dispensers make sounds and trigger particles in multiplayer
- Doors make sound for other players in multiplayer
- The record player now supports more than 15 different songs
- Fixed running out of memory corrupting the current level
- Fixed the side textures of grass getting extra dark when mining them
- Fixed anaglyph 3d rendering mode having severe visual bugs
- Fixed the crash screen vanishing immediately
- Fixed not being able to target blocks when at x or z pos 1000
- Fixed the achievements screen messing up the sky color
- Fixed saving while sneaking dropping the player through the ground
- Fixed a system clock change messing up the game speed
- Fixed rain sounds not playing with fast graphics enabled
- Fixed hair and cloaks being rendered in the wrong locations on sneaking players
- Fixed the attack/swing animation not being applied to the armor layer
- Fixed player rotation not being loaded correctly when loading a saved game
- Fixed arrow physics, making them not get stuck midair when you open a door
- Fixed arrows hitting reeds, portals, and other non-solid blocks
- Fixed keybindings not getting saved properly under certain conditions
- Fixed the player not being able to sneak off lowered blocks like cacti
- Fixed a bug where the player could mine without swinging their arm
- Fixed boats placed on snow being placed too far up
- Fixed submerged boats rising very very fast
- Fixed sand dropping onto boats getting stuck in a falling animation
- Fixed a game crash when riding a vehicle or animal into the nether
- Fixed falling while riding not dealing damage to the rider
- Fixed buttons and levers too close to the player being impossible to use
- Fixed dispensers shooting through walls
- Fixed fire hurting through wall corners
- Fixed entities reaching water through wall corners
- Fixed placing doors next to cacti creating half-doors
- Fixed buttons and levers being placeable on leaves in “fast graphics” mode
- Fixed furnaces and dispensers not dropping their contents when destroyed
- Fixed dispensers biasing later slots
- Fixed farmland taking too long to dig
- Fixed tilling below some blocks being possible
- Fixed tilling the underside of blocks somehow working
- Fixed fences and stairs sometimes becoming invisible
- Fixed walking on top of fences not producing step sounds
- Fixed fire sometimes existing mid-air as an invisible block of pain
- Fixed fences and wooden stairs not being flammable
- Fixed fire effect on burning entities sometimes getting rendered in the wrong location
- Fixed fishing rod rendering being a bit lacking
- Fixed fishing rods being stackable
- Fixed mining glass hiding the clouds behind the glass
- Fixed rain falling through liquids
- Fixed items in glass blocks not getting ejected properly
- Fixed water interacting strangely with glass
- Fixed glass not blocking rain sound
- Fixed fences and signs preventing grass from growing
- Fixed rain and snow being incorrectly lit
- Fixed grass staying alive below stair blocks
- Fixed the achievement screen not pausing the game
- Fixed some screens breaking the sky tint color
- Fixed fullscreen mode switching causing mouse issues and screen closes
- Fixed chat messages surviving through game switches
- Fixed ice so it regenerates regardless of whether it’s snowing or not
- Fixed rain falling too slowly
- Fixed levers being placeable on weird locations
- Fixed floor levers sometimes not delivering a signal downwards
- Fixed floor levers sometimes not being removed when the floor is removed
- Fixed rail tiles sometimes not properly connecting to a new neighbor
- Fixed minecarts next to each other causing extreme velocities (sorry!)
- Fixed wolves not following their owner if the name has different caps
- Fixed creepers retaining charge level when they can’t see their target
- Fixed dying in the nether spawning new portals
- “Fixed” beds in the nether
- Fixed inventory acting weird when portaling by making the portal close all screens
- Fixed wooden pressure plates being mined with pickaxes
- Fixed redstone repeaters having the wrong particles
- Fixed saplings being plantable through snow onto non-grass blocks
- Fixed ore density varying per quadrant from the center of the world
- Fixed dispenser graphics being one pixel off. ONE PIXEL!!!
- Fixed mushrooms spawning everywhere during nights
- Fixed animals only spawning near light during the night
- Fixed the multiplayer join screen input field being too short
- Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the format [1234:567::1]:25565
- Fixed network packets being sent unbuffered, causing huge amounts of packets being sent
- Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.
- Fixed inventory icons not animating after being picked up in multiplayer
- Fixed mushroom soup not leaving a bowl in multiplayer
- Fixed entities above the map height limit becoming invisible
- Fixed healing not flashing the health bar in multiplayer
- Fixed arrows being animated really strangely in multiplayer
- Fixed arrows triggering too many entity move updates in multiplayer
- Fixed the compass not pointing at the spawn location in multiplayer
- Fixed fires being impossible to put out in multiplayer
- Fixed record players spawning client-side fake records in multiplayer
- Fixed records not playing for other players in multiplayer
- Fixed players spawning in the wrong location and quickly lerping to the correct location
- Fixed monsters not being visible for players with their difficulty set to peaceful
- Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen
- Fixed loads of exploding tnt generating way too many particles, possibly crashing the client
- Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees
- Fixed saplings sometimes spawning trees client-side in multiplayer
- Fixed weather sometimes changing client-side in multiplayer
- Fixed grasscolor.png and foliagecolor.png not being read from texture packs
- Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling
Posted by acid_rain on March 12, 2011 – 6:56 pm
You can download it from two different places:
n00bfest.com – http://n00bfest.com/download/n00bfest.c … 20v1.5.rar
FPSBanana – http://www.gamebanana.com/guis/25799
You can find all the information about the GUI (including what I changed in the new version) here:
http://www.electricimpulse.net/projects/programs
Enjoy!