Author Archives: acid_rain

Minecraft 1.6 Patch Release Notes.

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Filed under Games, Minecraft
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There is a possibility that the n00bfest.com Minecraft Server will be down or won’t be fully functional until the plugins get updated. Keep an eye out in the Minecraft projects page for updates as I will be updating all plugins as new versions become available. Please be patient, as we have to rely on the plugin developers to release the updates. This is out of my hands. I will, however, keep everyone posted. Now for the changes!

Taken from: http://zzarrowhq.com/2011/05/23/minecraft-1-6-patch-notes/

All credit should go to ZzArrow.

With Minecraft patch 1.6 releasing this week and looking to be very big in terms of bug fixes, Notch decided to release the changelist early as well. We already know about the new map system and Nether in SMP, but check out the full list below for all of the fixes and tweaks as well.

  • Added Nether support to multiplayer
  • Added craftable maps
  • Added hatches
  • Added tall grass in some biomes
  • Mushrooms now spreads (very) slowly
  • Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.
  • It’s no longer possible to build solid blocks on the top layer of the maps (sorry!)
  • Players stuck in walls will slide towards the nearest gap if there is one
  • Made booster tracks speedier
  • Severely nerfed fire so it spread slower, and doesn’t spread infinitely
  • Seeds are now found in tall grass, using a hoe on the ground no longer works
  • Blocks destroyed by other players in multiplayer now shows the breaking block particle effect
  • Activated dispensers make sounds and trigger particles in multiplayer
  • Doors make sound for other players in multiplayer
  • The record player now supports more than 15 different songs
  • Fixed running out of memory corrupting the current level
  • Fixed the side textures of grass getting extra dark when mining them
  • Fixed anaglyph 3d rendering mode having severe visual bugs
  • Fixed the crash screen vanishing immediately
  • Fixed not being able to target blocks when at x or z pos 1000
  • Fixed the achievements screen messing up the sky color
  • Fixed saving while sneaking dropping the player through the ground
  • Fixed a system clock change messing up the game speed
  • Fixed rain sounds not playing with fast graphics enabled
  • Fixed hair and cloaks being rendered in the wrong locations on sneaking players
  • Fixed the attack/swing animation not being applied to the armor layer
  • Fixed player rotation not being loaded correctly when loading a saved game
  • Fixed arrow physics, making them not get stuck midair when you open a door
  • Fixed arrows hitting reeds, portals, and other non-solid blocks
  • Fixed keybindings not getting saved properly under certain conditions
  • Fixed the player not being able to sneak off lowered blocks like cacti
  • Fixed a bug where the player could mine without swinging their arm
  • Fixed boats placed on snow being placed too far up
  • Fixed submerged boats rising very very fast
  • Fixed sand dropping onto boats getting stuck in a falling animation
  • Fixed a game crash when riding a vehicle or animal into the nether
  • Fixed falling while riding not dealing damage to the rider
  • Fixed buttons and levers too close to the player being impossible to use
  • Fixed dispensers shooting through walls
  • Fixed fire hurting through wall corners
  • Fixed entities reaching water through wall corners
  • Fixed placing doors next to cacti creating half-doors
  • Fixed buttons and levers being placeable on leaves in “fast graphics” mode
  • Fixed furnaces and dispensers not dropping their contents when destroyed
  • Fixed dispensers biasing later slots
  • Fixed farmland taking too long to dig
  • Fixed tilling below some blocks being possible
  • Fixed tilling the underside of blocks somehow working
  • Fixed fences and stairs sometimes becoming invisible
  • Fixed walking on top of fences not producing step sounds
  • Fixed fire sometimes existing mid-air as an invisible block of pain
  • Fixed fences and wooden stairs not being flammable
  • Fixed fire effect on burning entities sometimes getting rendered in the wrong location
  • Fixed fishing rod rendering being a bit lacking
  • Fixed fishing rods being stackable
  • Fixed mining glass hiding the clouds behind the glass
  • Fixed rain falling through liquids
  • Fixed items in glass blocks not getting ejected properly
  • Fixed water interacting strangely with glass
  • Fixed glass not blocking rain sound
  • Fixed fences and signs preventing grass from growing
  • Fixed rain and snow being incorrectly lit
  • Fixed grass staying alive below stair blocks
  • Fixed the achievement screen not pausing the game
  • Fixed some screens breaking the sky tint color
  • Fixed fullscreen mode switching causing mouse issues and screen closes
  • Fixed chat messages surviving through game switches
  • Fixed ice so it regenerates regardless of whether it’s snowing or not
  • Fixed rain falling too slowly
  • Fixed levers being placeable on weird locations
  • Fixed floor levers sometimes not delivering a signal downwards
  • Fixed floor levers sometimes not being removed when the floor is removed
  • Fixed rail tiles sometimes not properly connecting to a new neighbor
  • Fixed minecarts next to each other causing extreme velocities (sorry!)
  • Fixed wolves not following their owner if the name has different caps
  • Fixed creepers retaining charge level when they can’t see their target
  • Fixed dying in the nether spawning new portals
  • “Fixed” beds in the nether
  • Fixed inventory acting weird when portaling by making the portal close all screens
  • Fixed wooden pressure plates being mined with pickaxes
  • Fixed redstone repeaters having the wrong particles
  • Fixed saplings being plantable through snow onto non-grass blocks
  • Fixed ore density varying per quadrant from the center of the world
  • Fixed dispenser graphics being one pixel off. ONE PIXEL!!!
  • Fixed mushrooms spawning everywhere during nights
  • Fixed animals only spawning near light during the night
  • Fixed the multiplayer join screen input field being too short
  • Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the format [1234:567::1]:25565
  • Fixed network packets being sent unbuffered, causing huge amounts of packets being sent
  • Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.
  • Fixed inventory icons not animating after being picked up in multiplayer
  • Fixed mushroom soup not leaving a bowl in multiplayer
  • Fixed entities above the map height limit becoming invisible
  • Fixed healing not flashing the health bar in multiplayer
  • Fixed arrows being animated really strangely in multiplayer
  • Fixed arrows triggering too many entity move updates in multiplayer
  • Fixed the compass not pointing at the spawn location in multiplayer
  • Fixed fires being impossible to put out in multiplayer
  • Fixed record players spawning client-side fake records in multiplayer
  • Fixed records not playing for other players in multiplayer
  • Fixed players spawning in the wrong location and quickly lerping to the correct location
  • Fixed monsters not being visible for players with their difficulty set to peaceful
  • Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen
  • Fixed loads of exploding tnt generating way too many particles, possibly crashing the client
  • Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees
  • Fixed saplings sometimes spawning trees client-side in multiplayer
  • Fixed weather sometimes changing client-side in multiplayer
  • Fixed grasscolor.png and foliagecolor.png not being read from texture packs
  • Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling

n00bfest.com GUI v1.6 Released

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Filed under Uncategorized

The newest version of the n00bfest.com GUI (version 1.6) has been released. If you’d like to know more about the GUI project please check out the n00bfest GUI page under the projects section of the website. There, you can also find the previous releases of the GUI, along with the latest changes for each version. Be sure to click “Like” at the top of the GUI project page to share with all your Counter-Strike: Source friends!

FL Studio 10 Has Launched!

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Key new features include:

  • 64 Bit plugin wrapper – FL Studio now hosts 64 Bit VST plugins for access to unlimited memory.
  • Autosave / Autobackup – Don’t lose a project or data again.
  • Revised Playlist – Individually resizable tracks. Lock tracks to Clips. Live performance time Marker options (Jump to, Loop, Pause & Skip)
  • Revised Mixer – Fully Automatic Plugin Delay Compensation (A-PDC). New waveform meter view.
  • Revised Piano roll – Export as sheet music option. Vertical zoom with not properties view. Magic lasso selection & note-handle stretch. Edit ghost notes by double Right-click. Waveform view.
  • Pattern Picker - opens from the Playlist, Piano roll or Stepsequencer. Select Patterns & Channels.
  • Patcher  (free) – chain instruments & effects for easy saving of complete instrument & effect chains.
  • ZGameEditor Visualizer (free) – OpenGL based visualization effect with movie render capability. 
  • Pitcher (demo) – real-time correction/harmonization plugin responds to Piano roll note control.
  • Newtone (demo) – pitch correction editor for precise control, pristine quality stretching, re-pitching and correction.
  • Keep on disk & 32 Bit Bridge – now give each Audio Clip / Sampler Channel / Plugin access to at least 2 GB memory and up to 4 for VST Plugins.
  • Fruity Edition - gains access to Pattern Clips.
  • Lifetime Free Updates – are extended to all FL Studio 10 box customers onward & as usual all download customers.
  • …learn more by visiting the ‘FL Studio 10 What’s New?‘ page.

For help on upgrading your current FL Studio installation to FL Studio 10 by making use of your Lifetime Free Updates please see this video. There are more help-links in the video information

My Lunar Eclipse Shots Claim “Top Submission” From The Atlantic News

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I’m absolutely flattered and amazed that so many people are into Astronomy, and that out of all those in the world, my submission of the Lunar Eclipse taken just a couple months ago claimed the “top photo” on The Atlantic online news website! You can read the full article here:

http://www.theatlantic.com/technology/archive/2010/12/your-photos-of-the-lunar-eclipse/68349/

It goes to show that following your hobbies and dreams really can mean something not just to yourself, but everyone else around you. I’m filled with love and gratefulness that I’ve been able to accomplish so much as an Astrophotography and a musician. Normally, I’m my own worst enemy, because I’m such a perfectionist. I hoped that one day, all my hard work of learning the sky, my telescope, and my camera would pay off. It did, and I couldn’t feel more accomplished. Sometimes all we need is someone to tell us that they like or respect what we do, and I couldn’t be any happier seeing that come from a public source such as The Atlantic. Thank you, Alexis Madrigal, for viewing my submission. I hope you liked it, and I hope even better ones will come in the future.

Track 5 on Recalling Life Album Complete

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Filed under First Sun, Music
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I just finished tracking and mastering the fifth track for my new electronic album called “Recalling Life”.  Soon, I’ll be starting work on the next and final track on the album. I want you all to know that I intend on releasing this album publicly for a really exceptional price. I won’t say how much yet, but I can guarantee that it’ll be affordable (since there’s only six tracks.) I’ve been cooking up some ideas for the final track and eventually I’ll start throwing things together to see what comes of them. I’m not dead, I’m just super-busy setting up First Sun’s hopefully-bright future. I haven’t decided yet whether I’ll be releasing these songs in public hands like YouTube, for example.  After the album is completely finished, mastered, and released, I’ll be making an official post discussing the entire album and its progress. If you’re curious about where to find my music, you can find me on PureVolume for now. I’ll open up to a couple more websites later, but for now, I want to keep things like that to a minimum. Thanks for all you who have supported me while making this album. All the support has gone a long way for me to help continue making music that I, and hopefully you enjoy!

Hard At Work With The New Album

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Filed under First Sun, Music
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I’ve been working extremely hard on getting this album finished. It’s coming along really well and I’m extremely happy with the turnout of the two tracks already completely finished! The album runs seamlessly throughout so I’m really proud of how it’s piecing together perfectly! It won’t be too much longer until I’ve got a few more tracks done. The key to the entire album is that I want to do every single note with my guitar… every last note. It’s not an easy task to do that, but then again, it wouldn’t be art if it was.

Q&A #1

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Filed under Computer Security, Q&A
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Sometimes, I get emails asking about some of the tutorials I write. I answer every single one of them. Here’s one I got from ChiaW. They write:

hi i just found out your website and i would like to learn some basic hacking stuff due to i am newbie. i try follow the "Using NetBIOS To Your Advantage" and i got stuck in number "7", it say Start, Find, Computer. i don’t understand in this part. Is it press start then search and find for a computer?

Here’s my response, ChiaW:

First off, let me thank you for sending your question in! It’s great to know that you’re interested in learning about computer security! This tutorial is really old and only works for a machine running on machines lesser than Windows2K. That means, Windows ME, Windows98/98SE, etc. NETBIOS hacking isn’t really as effective anymore, unfortunately. However, a good idea is to get virtual copy of Windows 98 and try hacking into it that way! It’s legal, and you can mess up all you want!

You can also try some other methods like port scanning your own machine or virtual machines to find and write an exploit for a particular service running on that port. There have been times I would run a virtual operating system and play around with any vulnerabilities not limited to software. A good way of learning old/new vulnerabilities is to read changelogs of released softwares. You can always check out various exploit websites, and learn to use Metasploit if you’re not a coder!Those should help you along the path. Thanks for you question and I hope to hear your progress as you go along!

Note that I don’t condone being a script-kiddie, but I do promote learning, and if that means you start out small, then so-be-it.

AT&T will cap DSL and U-Verse internet, impose overage fees (update)

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Filed under aCId_rAIn, News
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By Sean Hollister posted Mar 13th 2011 7:05PM

Ladies and gentlemen, the days of unlimited broadband may be numbered in the United States, and we’re not talking wireless this time — AT&T says it will implement a 150GB monthly cap on landline DSL customers and a 250GB cap on subscribers to U-Verse high speed internet starting on May 2nd. AT&T will also charge overage fees of $10 for every additional 50GB of data, with two grace periods to start out — in other words, the third month you go over the cap is when you’ll get charged. DSLReports says it has confirmation from AT&T that these rates are legitimate, and that letters will go out to customers starting March 18th.
How does AT&T defend the move? The company explains it will only impact two percent of consumers who use “a disproportionate amount of bandwidth,” and poses the caps as an alternative to throttling transfer speeds or disconnecting excessive users from the service completely. Customers will be able to check their usage with an online tool, and get notifications when they reach 65 percent, 90 percent and 100 percent of their monthly rates.
We just spoke with AT&T representative Seth Bloom and confirmed the whole thing — rates are exactly as described above, and the company will actually begin notifying customers this week. He also told us that those customers who don’t yet have access to the bandwidth usage tool won’t get charged until they do, and that AT&T U-Verse TV service won’t count towards the GB cap.
Update: What prompted this change to begin with? That’s what we just asked AT&T. Read the company’s statement after the break.

We are committed to providing a great experience for all of our Internet customers. Less than 2 percent of our Internet customers could be impacted by this approach – those who are using a disproportionate amount of bandwidth. We will communicate early and often with these customers so they are well aware of their options before they incur any additional usage charges.
The top 2 percent of residential subscribers uses about 20 percent of the bandwidth on our network. Just one of these high-traffic users can utilize the same amount of data capacity as 19 typical households. Lopsided usage patterns can cause congestion at certain points in the network, which can slow Internet speeds and interfere with other customers’ access to and use of the network. Our new plan addresses another concern: customers strongly believe that only those who use the most bandwidth should pay more than those who don’t use as much. That’s exactly what this does – and again, 98% of our customers will not be impacted by this.

Sources: DSLReports, Engadget

Image from Engadget

n00bfest.com GUI v1.5 Released!

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Filed under Games, n00bfest GUI
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You can download it from two different places:
n00bfest.com – http://n00bfest.com/download/n00bfest.c … 20v1.5.rar
FPSBanana – http://www.gamebanana.com/guis/25799
You can find all the information about the GUI (including what I changed in the new version) here:
http://www.electricimpulse.net/projects/programs
Enjoy!

Website Updates

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More changes to the blog have been done. I’ve added my projects section in, and consolidated the artastrophotography and programs sections. I’ve added the entire project page for the n00bfest GUI, which includes all versions for download, the changelog, features, and screenshots. I’ve added all the artwork to the art section and the astrophotography sections as well. Added a “Recent Tweets” sidebar widget and a follow button for Twitter that actually works this time. I’ve added some other plugins and things to keep stuff flowing great on the server-side. Everything is pretty much finished with the exception of a couple more plugins that I need to find that work.